Attention all ARC Raiders! Your gameplay is about to get a major upgrade—but not without a few surprises. Patch 1.18.0 is live, and it’s packed with fixes, tweaks, and a few bold changes that might just spark some debate. Restart your client now to dive in, and here’s what you need to know:
First up, we’ve patched a sneaky exploit that let players stash weapons in a safe pocket without the Safekeeper Augment. And this is the part most people miss: we also fixed an issue where the Snaphook could be tucked away mid-use—a small detail, but one that could shift the tide of battle. But here’s where it gets controversial: we’ve adjusted the drop rates in First Wave Caches on the Hurricane map. Rare blueprints? Slightly less common. High-tier materials? More plentiful. Why the change? Here’s the dev’s take: ‘Blueprints were raining down like confetti, especially with how skilled raiders have become at tracking caches. To balance things out, we’re boosting high-tier material drops. Yes, you’ll see fewer blueprints overall, but the materials you get will be worth it. Caches will still be a blueprint goldmine—just not a guaranteed jackpot every time.’ Bold move? Absolutely. Fair? We’ll let you decide.
We’ve also rolled out a scorching hotfix for the Dam Controlled Access Zone, smoothed out performance drops caused by certain ARC interactions, and resolved a quest-breaking bug in ‘Worth Your Salt.’ Oh, and that rare crash when navigating the Player Proximity menu? Fixed. But here’s the real question: With these changes, will the meta shift toward material farming over blueprint hunting? Or will raiders find a new balance? Let us know in the comments—we’re all ears.
See you topside!
//Ossen